
Syzygy
A downloadable game

Warning: The current build is heavily unfinished and may be buggy. Audio, UI, and menus aren't implemented at all yet.
You see planets start to align.
A celebration everywhere as the whole civilization witnesses a rare occurrence that only happens once in a blue moon. Visible to the naked eye, but detailed through the lens of the telescope, the planets you know since introduced in your science books are now greeting you to welcome them aligned.
However, the syzygy also gazes upon you, opening the door to the unknown warnings of what's to come...
A SHORT INTERACTIVE COSMIC HORROR EXPERIENCE
Experience the mystery of the cosmos in the analog-style horror, where you explore strange locations behind the mysterious door, solve puzzles, and learn the secrets of the void through the remnants of extinct ancient cosmic life.
Gameplay duration: 5-15 mins average
Submitted for Brackeys Game Jam 2026.
GUIDE
Please feel free to use this as a guide for now since the game has no pointers or prompts implemented at all yet.
Movement: WASD
Look: Mouse
Interact: E
Go through the portal. This will lead you to a world with some trees and objects scattered around.
Pick up the chair, cooler and radio, and place them in the central platform. A portal should appear. Look back and the car trunk should open, containing a camera. Pick it up and hold it toward the left side of the portal.
Now go through the next portal, and search inside the lab for body bags. Place them in the shredder highlighted by a red light. Once they are shredded, the lights will turn off, a small pendulum will appear to the right, and you can use it as a key to the portal the same way as before.
On the next world, there are 2 clock trees, pick up the clock hands from them (note that it is a bit buggy and may "disappear", but don't worry you are actually holding them), and place them down on the central clock ring. The next portal will open. The next 2 worlds do not have gameplay currently, but feel free to explore around.
CREDITS
Lead Producer: Keino Jiz de Ortega
Narrative: BiomixPixels
Programmers: Gibralthicc, JaRIU
Level Designer: Gibralthicc
3D Artists: BiomixPixels, Keino Jiz de Ortega, Birb Pitohui
2D Artist: BiomixPixels
Audio: Riparip.Regino, pop2ie
CODE / ASSET CREDITS
Brackey's Smooth Portals: https://github.com/Brackeys/Portal-In-Unity
Shaped by Rain Studio's Dialogue System feat. Ink: https://github.com/shapedbyrainstudios/ink-dialogue-system
git-amend's Event Channels: https://github.com/adammyhre/3D-Platformer
Terrain Textures: Sergey Kondratiuk, Hansel Gonzales
Ground Textures: Engin Akyurt, surfacecurve, Duy Le Duc
Overgrown Textures: nublet
| Updated | 4 days ago |
| Published | 8 days ago |
| Status | In development |
| Authors | BiomixPixels, M4XSIMUS, Gibralthicc, Keino, JaRIU, Birb Pitohui, pop2ie |
| Genre | Interactive Fiction |
| Tags | brackeysgamejam, cosmichorror, Horror |
Download
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